Tangibilizing space

It’s funny how much work I do for grad school, and yet when it comes time for me to share something with the world, there’s so little of it right now that I feel like is actually worth mentioning! For instance, I recently spent a lot of time writing a project proposal for my tangible computing class. I think it’s a not bad proposal, given how quickly I put it together, but what I want to do, it turns out, is not exactly the best example of truly tangible computing. I mean, like all terms applied to emerging fields (and it’s funny how long it can take for a field to emerge), “tangible computing” has been contested by the academic and design communities; but even then, I’ve had to stretch things a bit in my proposal in order to make it seem palatable.

At any rate, what I want to do is to be able to tell stories in real time using 3d visualizations. That’s basically what I want to do. I want to be able to annotate my stories with blobs and lines and things that move about in 3D space. I want, essentially, to use a volumetric display for storytelling, but I want it cheap and I want it now. Fortunately, I came across Lumarca, a Creative Commons-licensed volumetric display. Woohoo! So now I want to interface it with a hand gesture recognizer that can respond to me as I tell stories. I have a particular narrative that I have in mind.

Ok, that’s it for now. I have to go back to developing a course for UPOU: MMS 143 (Introduction to Multimedia Computing). I’m actually getting pretty excited about that one, too!

Image credits: Attribution Some rights reserved by yoggy0

One Response to “Tangibilizing space”

  1. [...] what I said I would do, but I did submit a paper for the AAAI conference. Also, I started building my Lumarca system. Well, I bought the materials for building it. And I chose ultra-cheap, flimsy materials to work [...]

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